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Dagorhir is a sport, not a tabletop game. Dagorhir is athletically challenging. Its participants learn sportsmanship in an environment that fosters healthy competition and team spirit. You do not have to be an athlete to enjoy Dagorhir. Dagorhir caters to everyone. Dagorhir is an exciting form of exercise that improves coordination and balance. Dagorhir is social, and allows for interaction among a diverse group of people. Role-playing games restrict social interaction to one's immediate friends. Computer games are even more limiting in this respect. Dagorhir's participants include a vast range of people, including college professors and high school students, construction workers and accountants, computer geeks and goths. Dagorhir challenges creativity and imagination. Dagorhir members make costumes, armor, and (safe) weapons for use in Dagorhir events. Dagorhir inspires historical research. Our members learn knowledge of arts and crafts as they build and create accessories to help them more fully enjoy the game. Members interact improvisationally with characters they develop and portray in a historic/fantasy setting. Dagorhir is also a healthy outlet for aggression and frustration. Though Dagorhir is hard-hitting and physical, there is an emphasis is on safety. Dagorhir "weapons" are well padded to prevent injuries. Dagorhir's combat rules outline safe conduct for all of our members, and these rules are strictly enforced by the "Heralds" (referees). Within the rules, combatants may slam, wrestle, and even "kill" their opponents. In our civilized age this "weekend warfare" is a gratifying relief from the stresses and anxieties of everyday life. First-time participants create a historically or fantasy-based persona to portray. This imaginary "character" should coincide with the participant's fantasies. A new member must bring or borrow a costume and weapon for their character to use. They will be required to sign a release form and provide proof of age. Minors ages fifteen and up may participate only with parental consent.
All participants are required to submit themselves to the "check-in" process before the event starts. During check-in, experienced Dagorhir members will evaluate each participant. Each weapon is measured against stringent safety standards, each costume must meet the minimal requirements, then members pay their dues and register their characters. New members are often discouraged when they are confronted by skilled participants with many years of experience. Don't be discouraged. By your third event you will begin to develop a "combat sense," and reflexes that will help you to survive.
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